OpenSimulator, frustrations, stubborn tenacity

by Dan Olivares 12. November 2009 21:06

I had a look at the most recent trunk of OpenSimulator and I'm really surprised at how massively broken it is compared with previous versions.   Particularly the object and update pipeline is broken. 

It's broken enough that it will take a lot of work to unbreak preliminarily and then several weeks after that to test the system fully.   When it gets in this state, I get torn between frustration at how it got that way and tenacity to see the project succeed.     On the one hand, I'm extremely frustrated because it was working fine and I wasn't tracking the changes close enough to be able to figure out how it broke easily.  I wonder if someone else can resolve it easier because they were tracking the changes.   Then I remember that few people know that part of OpenSimulator like I do so, ultimately, the task will fall on me to resolve it.   

I think I'll debug it more this weekend.  Work comes first.     One of the reasons that I have not been tracking OpenSimulator changes closely is work has required significantly more of my time to complete then usual.   Normally, I have a full day's work that I get done. After that, I work on OpenSimulator. For weeks, however, it's been a full day's worth of work and then more work.   My work schedule is frustrating all by itself lately.  I'm not complaining really.  I'm arguing with myself.   About how long a task takes in estimated time, how long it takes in actual time.   Keeping projects on time, on budget and clients happy.   Maybe where I'm failing is managing expectations and i'm compensating by using time allocated for personal time.   I do have a vested interest in seeing my clients succeed in business beyond just 'finishing a project'.

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